DON'T LET HIM IN Wiki
Hold the house through a night of escalating pressure while a creature circles outside and probes for a weak entrance. Keep the lights running, protect the house, and survive until morning.
Game Updates
Survive a Full Night
The complete loop from the opening alert to the automatic 6 a.m. win.
Pick your creature and difficulty with your squad before the night starts.
Know what you are facing
Find a flashlight and sweep the house for batteries.
Gear up before the pressure starts
Watch every door and window; when he shows, look at him, shut it, and turn on a floodlight.
Keep every entrance closed
Take your flashlight to the outside breaker and flip the fuses in order.
Bring the lights back
Explore the Wiki
Six sections cover what is verified about the game, from surviving the night to codes and updates.
Survival
Guard every entrance, restore the breaker, and hide out a breach until the 6 a.m. win.
Creatures
Identify every verified monster and the proven way to answer each siege.
Maps
Learn each playable location's entrances, defense points, and survival routes.
Items
Master the flashlight, batteries, floodlights, and revive totems.
Update
Follow confirmed game changes in one newest-first timeline.
Codes
Check currently usable codes, their rewards, and how to redeem them.
About This Game

DON'T LET HIM IN is a co-op survival game on Roblox by dilly dally games. Every night, the creature circles your house, studies your mistakes, and hunts for one unguarded way in. Keep the floodlights powered, watch every door and window, restore the breaker when he cuts the power, and hide without being seen if he gets inside. Survive until 6 a.m. and the night is yours.
This wiki turns that loop into guides you can use mid-run: a full-night walkthrough, entrance defense and breaker recovery, hiding spots, creature profiles, map and item references, plus a codes page and a newest-first game updates timeline. Each guide opens with the answer, then backs it up step by step.
Browse GuidesPlatform
Roblox, all devices
Genre
Co-op survival
Developer
dilly dally games
Core Loop
Guard, light, restore, hide, reach 6 a.m.
Latest Guides
Keep Him Out: Doors and Windows
Entrance discipline that stops the creature before a breach starts.
Re-sweep every entrance on a loop — he opens doors and windows himself.
On "Opening active.": look right at him, shut the entrance, turn on a floodlight.
Never open a window just to look, and never open a door while he is right outside it.
Treat upstairs as exposed — he opens second-floor entrances, including the main bedroom.
When He Gets Inside
The proven recoveries for a breach: hide quiet or swap outside, and hold the night together.
"Breach active" — he is getting inside
Closest closet or pantry
Hide without letting him see you get in, then stay completely silent.
Reachable exit
Step outside — proven solo and squad runs leave when he enters and return after he leaves.
House dark during the breach
Ration flashlight batteries; noise and wasted light are how hidden players get found.
He has left the house
Restore the breaker only after he is out, then get back in, shut the door, and re-sweep entrances.
A teammate was caught
The run continues — ghosts can scout while a living teammate brings a revive totem.
Power Cuts and the Breaker
What to do when the lights die: the outside breaker, finite fuses, and safe restoration.
The house goes dark mid-night
He cut the power — the run's most dangerous phase
Take your flashlight, go to the breaker box outside, and flip the fuses in order.
He is camping the breaker box
He follows you to the power fix
Wait him out — proven runs fix the fuse only once he leaves the box.
No fuses left
Fuses are finite and each restoration burns them
Stay out of the house and outlast the night until the 6 a.m. win instead of entering dark.
Power is back
Dark minutes are when windows end up open
Get inside, shut the door, and re-sweep every entrance immediately.
How He Hunts
The pressure loop: circling, opening entrances, cutting power — and the response each behavior calls for.
- 1
Circling
Every level of the house is in range
- Split guards across floors
- Treat upstairs entrances as exposed
- 2
Searching
He opens doors and windows himself
- Re-sweep shut entrances after he works an area
- Act on the entrance the sounds point to
- 3
Punishing mistakes
Noise and open entrances draw him in
- Keep quiet while hidden
- Shut what is open before roaming
- 4
Cutting the power
The darkest, most dangerous phase
- Run the outside breaker with a flashlight
- Wait him out if he camps the box
The Locust
Recognize the game's named creature by its own on-screen rule and survive its night.
The Locust is one of the named creatures, and the game's own tip states it does not breach lit areas.
- Identified by the on-screen tip and the lobby pick, not by looks — no recorded play describes its appearance.
- It works doors and windows and cuts the power, so the standard loop applies.
- Keep floodlights powered, keep entrances shut, and hide quietly if it gets inside.
Coming Back From Death
The free Revive Totem versus the paid revive, and what happens if nobody revives you.
- Cost
- Revive Totem
- Free — found lying in the world
- Paid Revive
- 24 Robux on the prompt
- Who acts
- Revive Totem
- A living teammate carries it and revives the player who asks
- Paid Revive
- One purchase covers all fallen teammates
- Limit
- Revive Totem
- Each totem is used up; the next spawn must be found
- Paid Revive
- Gated entirely by the buyer's Robux
| Revive Totem | Paid Revive | |
|---|---|---|
| Cost | Free — found lying in the world | 24 Robux on the prompt |
| Who acts | A living teammate carries it and revives the player who asks | One purchase covers all fallen teammates |
| Limit | Each totem is used up; the next spawn must be found | Gated entirely by the buyer's Robux |
Maps
What is actually verified about the map roster and the snowy lodge it names.
- Map
- Snowbound Lodge
- Setting
- Snowy, Canada-themed lodge players call "the cabin"
- Status
- Confirmed in two independent play sessions
| Map | Setting | Status |
|---|---|---|
| Snowbound Lodge | Snowy, Canada-themed lodge players call "the cabin" | Confirmed in two independent play sessions |
Frequently Asked Questions
Short answers to what players ask most, each linked to the full guide.
Start your first night
Begin with the full-night walkthrough, then branch into the creature, map, and item guides as your nights get harder.